#ifndef POINT_BEAR_H_
#define POINT_BEAR_H_

#include "Bear.h"

class PointBear 
	: public Bear
{
public:
	PointBear();
	~PointBear()
	{
		delete( m_object );
	}

	int getX();
	void setX( int value );

	int getY();
	void setY( int value );
	
private:
	BBObject* m_object;
};

#endif 

